Free · 7 prompts a climb

Noillirk

The most common answer wins

A survey game about the answer everybody gives. A prompt asks something like “Name something people lose all the time”, the field takes one entry, and the clock allows twenty seconds. The closer you sit to the top of the survey, the higher the balloon climbs.

  • The number one answer pays 100 points
  • 20 seconds for each prompt
  • 700 points is a perfect climb, drawn as 14 km
  • No account and no daily cap
01 / 07100 PTS
A survey prompt card and a balloon rising along a tiered altitude scale

A quiz has an answer. A survey has a crowd.

Nobody in Noillirk is marked wrong for disagreeing with the survey. You are marked for disagreeing with everyone else.

That is a different test, and it uses a different part of what you know: not the facts you can recall, but the people you have been listening to.

A nine-row answer board with the first row marked and tier brackets running down the right edge
FIG. 01
Noillirk Game@noillirk

Nine answers, and only one of them pays everything

A prompt like “Name something people lose all the time” has dozens of defensible answers: keys, phone, glasses, wallet, patience. Noillirk does not sort them into right and wrong. It scores them against a board of nine, where only the most common answer takes Sky High, the next three reach Jet Stream and places five to nine land on Cloud Nine. Anything off the board still counts at a lower tier, ranked by how many people would give it, which is why a good answer and a popular one are rarely the same answer.

Noillirk Game@noillirk

Twenty seconds is long enough to talk yourself out of it

The field accepts one entry, so there is no list to build and no second attempt. Typing “keys” at second six usually beats a sharper answer that arrives after the clock, and the game refuses anything it judges off-prompt without taking points away. A miss costs the twenty seconds and nothing else: the next prompt opens clean, with the same field and countdown. Most of the skill sits in that window, where the answer you think of and the answer you type are often not the same one.

A prompt card with a typed answer under a countdown ring three quarters spent
FIG. 02
A six-step ladder labelled 4, 8, 16, 32, 64 and 100 beside a vertical altitude scale
FIG. 03
Noillirk Game@noillirk

Six tiers, four points to a hundred

Grounded pays 4 points for an answer nobody else gave, then Treetop 8, Kite 16, Cloud Nine 32, Jet Stream 64 and Sky High the full 100 for the survey's number one. Seven clean prompts total 700, drawn as 14 km of altitude: the top of a classic climb, still well inside the weather. Altitude is not a second scoreboard, it is the same number stood upright, so a 320-point climb and a 640-point one differ by how much sky is left above the balloon.

Noillirk Game@noillirk

Endless keeps dealing after the climb is over

A classic climb stops at seven prompts whether or not you wanted to stop. Endless keeps dealing while you have balloons to lose, and you begin with three. A timeout or a pass pops one; any accepted answer protects the rest, and a Sky High answer puts a popped balloon back in your hand. The tiers pay what they pay in the classic mode, so the difference is duration rather than difficulty. It is also the only route past 100 km, where the drawing stops being sky and turns into space, then the planets, then the edge of the observable universe.

Three balloons spaced along a dotted climb line rising through a cloud band into a dark sky
FIG. 04
A five-by-six grid of player seats with one row showing revealed answers and point values
FIG. 05
Noillirk Game@noillirk

Thirty seats, no host, nothing to arrange

Multiplayer is a room rather than a lobby. Public rooms hold thirty seats and fill without an invitation; a private room gives you a code to pass around instead. Every seat gets the same prompt on the same clock, and when it closes the room sees all thirty answers with the points each one earned. Nobody runs the game: no host screen, no turn to wait for, no account before the first prompt. The usual ending is one person finding the top answer while everyone else realises they thought of it and typed something else.

Noillirk Game@noillirk

The name is the rule, spelled from the other end

Noillirk is Krillion in reverse, and the scoring follows the spelling. Krillion pays for the answer nobody else gives; Noillirk pays for the answer everybody gives. Read the same climb from the opposite end and the instinct flips with it: one rewards the answer you are proud of, the other the answer you might be slightly embarrassed to type. The name carries the whole explanation, which is probably why it survived being a placeholder.

Two mirrored letter blocks reading KRILLION and NOILLIRK across a folded centre line
FIG. 06

02

What a climb actually gives you

Seven prompts, one field, six tiers and a height that is easy to compare.

01

Another climb straight away

Finishing seven prompts does not lock the game until tomorrow. The score posts, the board turns over, and the next deal is one click away.

02

Points from the survey, not from the truth

Your answer is placed on a board of nine and paid by where it lands. The most common answer takes 100; a correct but unusual one takes 4.

03

Six names for one number

Grounded, Treetop, Kite, Cloud Nine, Jet Stream, Sky High: 4, 8, 16, 32, 64, 100. The tier a half-second guess landed in is the feedback you carry into the next prompt.

04

Everyone's answer on the table

When a prompt closes, the room's answers appear with their points beside them. You see the reply that beat yours, not just the total it produced.

05

Height in place of a scoreboard

Points are drawn as altitude, from a pond on the forest floor up through the canopy. The climb only makes the gap between 300 and 650 something you can see.

06

Typed with two thumbs

One text field and an enter key, with nothing to drag or aim. A full climb fits a phone held in one hand and closes inside three minutes.

03

How a climb runs

Four moves, repeated seven times.

  1. 01

    Read the prompt

    A survey question appears with an empty field under it. Work out what kind of thing it wants before the twenty seconds start disappearing.

  2. 02

    Type for the crowd

    Choose the general word over the specific one: keys rather than car keys. Press enter once, because the field takes a single answer.

  3. 03

    Watch where it lands

    The prompt closes and your answer is placed on the board. The tier it reaches is the points the climb keeps.

  4. 04

    Follow the balloon

    Points turn into height and the balloon rises with them. Seven prompts later, wherever it stops is your altitude for the climb.

04

What regulars notice first

Three habits from people who climb most days.

The first prompt decides our room almost every time. Nobody is warmed up, so we all type the clever answer instead of the obvious one.
NRNadia R.Plays the public rooms at lunch
I lost three balloons on the word wallet in four prompts. Now I type the boring answer and keep the balloons for the prompts I know.
BABilal A.Endless mode only
I write down whatever reached Sky High. Half of those answers are the word a child would say first, which is what I keep forgetting to type.
SLSofia L.Keeps a list of top answers

05

Questions about Noillirk

The rules, the scoring and the parts that catch people on the first climb.

Seven prompts between you and the sky

One field, twenty seconds each, and a board that will not argue with you. The first climb starts in the tab you already have open.

Start climbing